A relic from the time that Abbot was first built, they are nonetheless VERY much active. They are equipped with a fuse that must be lit before throwing. Torque will light the fuse at the tip if he knows his throw will not hit an enemy, but can light the fuse short enough to explode on contact.
They are very effective in dealing with monsters, and can prevent Slayers from reviving by blowing them to pieces.
|Main characters:||Torque | Carmen | Cory | Malcolm | The Creature|
|Bosses:||Dr. Killjoy | Horace | Hermes | Torque's Hatred|
|Malefactors:||Slayer | Marksman | Mainliner | Nooseman | Burrower | Fester | Festering Rats | Inferna|
|Other Characters:||Ernesto | Dallas | Luther | Sergei | Clem | Hawks | Consuela Alvarez | C.O.'s | Inmates|
|Locations:||Carnate Island | Abbott State Penitentiary | Fort Maleson | Slave Shipwreck | The Asylum | The Quarry|
|Weapons:||Shiv | Revolver | Tommy Gun | Shotgun | Fire Axe | Flamethrower | Gonzo Gun | Browning M2 Turret|
|Explosives:||Molotov Cocktails | Flash-Bang Grenades | TNT | Shrapnel Grenades|
|See also:||List of Good/Evil actions possible in The Suffering|